SCENE 46 door3, SCENE, "Door to the Imprisonment Chamber"
GIVE L9999
GIVE M9999
IF T83, @open
IF T82-T83, @fit
IF T80-T81, @nofit
N: Try as you might, the door refuses to budge.
WAIT 2
N: On the door, you notice a slot for a key.
N: Perhaps you can find one?
END

@nofit
H: Grah, this key won't fit in the hole!
H: There must be another one somwhere.
END

@fit
H: Let me try this key....
H: It works!
WAIT 1
N: As you turn the key,
N: the door unlocks.
WAIT 2
N: As soon as the door opens, the key magically disappears.
WAIT 2
H: Here I come, Omega!
GIVE T83
TAKE I606
WAIT 1
GOTO LINK 21,0,0
END

@open
N: The door before you is open,
N: and you walk in.
WAIT 3
GOTO LINK 21,0,0
END

;--------------------
;
SCENE 48 no, SCENE "Door to the Underlings' Chamber"
GIVE L9999
GIVE M9999
COMPARE #<num.closestLink>, 1
IF= @door1
COMPARE #<num.closestLink>, 2
IF= @door2
END

@door1
BKGND door1.jpg
N: The door before you is open,
N: and you walk in.
WAIT 3
GOTO LINK 20,0,0
END

@door2
BKGND door2.jpg
IF T81, @door2open
IF T80, @door2fit
N: Try as you might, the door refuses to budge.
WAIT 2
N: On the wall, you notice a slot for a key.
N: Perhaps you can find one?
END

@door2fit
H: Let me try this key....
H: It works!
WAIT 2
N: As you turn the key,
N: the door unlocks.
WAIT 2
N: As soon as the door opens, the key magically disappears.
WAIT 2
H: Here we go...
GIVE T81
TAKE I605
GOTO LINK 20,1,0
END

@door2open
N: The door before you is open,
N: and you walk in.
WAIT 3
GOTO LINK 20,1,0
END

;link0=entry1
;link1=entry2
;link2-9 shown below
;link10=alpha
;link11=delta
;link12=wompas
;link13=danner
;link14=gnome
;link15=gabonasian

;--------------------------
;
SCENE 47 alter, SCENE, "Underlings' Chamber"
MUSIC ucbattle.mid
GIVE L9999
GIVE M9999
COMPARE #<num.closestLink>, 2
IF= @alpha
COMPARE #<num.closestLink>, 3
IF= @delta
COMPARE #<num.closestLink>, 4
IF= @wompas
COMPARE #<num.closestLink>, 5
IF= @key1
COMPARE #<num.closestLink>, 6
IF= @danner
COMPARE #<num.closestLink>, 7
IF= @gnome
COMPARE #<num.closestLink>, 8
IF= @gabonasian
COMPARE #<num.closestLink>, 9
IF= @key2
END

@alpha
COMPARE #<under.defeat>, 1
IF=, @alphaover
IF>, @alphaover
ACTOR 1, "Alpha's Spirit", alpha, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 302
IF WIN, @alphawin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@alphawin
MUSIC vendetta1.mid
N: Alpha's spirit has been freed. Proceed on.
WAIT 3
SET under.defeat, 1
@alphaover
GOTO LINK 20,10,0
END

@delta
COMPARE #<under.defeat>, 1
IF>, @deltaover
ACTOR 1, "Delta's Spirit", darkwanderer, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 303
IF WIN @deltawin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@deltawin
MUSIC vendetta1.mid
N: Delta's spirit has been freed. Proceed on.
WAIT 3
ADD under.defeat, 1
@deltaover
GOTO LINK 20,11,0
END

@wompas
COMPARE #<under.defeat>, 2
IF>, @wompasover
ACTOR 1, "Wompas Cat's Spirit", other_large, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 304
IF WIN @wompaswin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@wompaswin
MUSIC vendetta1.mid
N: The Wompas Cat's spirit has been freed. Proceed on and grab the first key.
WAIT 3
ADD under.defeat, 1
@wompasover
GOTO LINK 20,12,0
END

@danner
COMPARE #<under.defeat>, 3
IF>, @dannerover
ACTOR 1, "Mr. Danner's Spirit", danner, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 305
IF WIN @dannerwin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@dannerwin
MUSIC vendetta1.mid
N: Mr. Danner's spirit has been freed. Proceed on.
WAIT 3
ADD under.defeat, 1
@dannerover
GOTO LINK 20,13,0
END

@gnome
COMPARE #<under.defeat>, 4
IF>, @gnomeover
ACTOR 1, "Garden Gnome's Spirit", gardengnome, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 306
IF WIN @gnomewin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@gnomewin
MUSIC vendetta1.mid
N: The Garden Gnome's spirit has been freed. Proceed on.
WAIT 3
ADD under.defeat, 1
@gnomeover
GOTO LINK 20,14,0
END

@gabonasian
COMPARE #<under.defeat>, 5
IF>, @gabonasianover
ACTOR 1, "Gabonasian's Spirit", guards, 1,30,70,23
WAIT 2
MOVE 1,-100,-100,1
FIGHT 307
IF WIN @gabonasianwin
MOVE 1,30,70,1
WAIT 2
MOVE 1,-100,-100,1
END

@gabonasianwin
MUSIC vendetta1.mid
N: The Gabonasian's spirit has been freed. Proceed on, and grab the second key.
WAIT 5
ADD under.defeat, 1
@gabonasianover
GOTO LINK 20,15,0
END

@key1
IF T80, @key1over
ACTOR 10, "Underlings' Chamber Key", other_small, 4,50,70
END

@eventactorclick10
N: %1 grabs the key.
MOVE 10,-100,-100,1
WAIT 2.5
H: This key appears to have some sort of writing on it, saying something like "Underlings' Chamber."
H: Perhaps I should use this on the other door.
H: Huh? What's happening?
WAIT 0.5
COLOR	2019
WAIT .3
COLOR	2019
WAIT .3
COLOR	2019
WAIT .3
GIVE T80
GIVE I605
GOTO LINK 19,1,0
END

@key1over
H: I already have this key. I should leave.
H: Oh boy, here we go again.
WAIT 0.5
COLOR	2019
WAIT .5
COLOR	2019
WAIT .5
COLOR	2019
WAIT .5
GOTO LINK 19,1,0
END

@key2
IF T82, @key2over
ACTOR 11, "Imprisonment Chamber Key", other_small, 5,50,70
END

@eventactorclick11
N: %1 grabs the key.
MOVE 11,-100,-100,1
WAIT 2.5
H: This key... it must open the Imprisonment Chamber.
H: What? Is it happening again?
WAIT 0.5
COLOR	2019
WAIT .3
COLOR	2019
WAIT .3
COLOR	2019
WAIT .3
GIVE T82
GIVE I606
GOTO LINK 19,2,0
END

@key2over
H: I already have this key.
H: Here we go again...
WAIT 0.5
COLOR	2019
WAIT .5
COLOR	2019
WAIT .5
COLOR	2019
WAIT .5
GOTO LINK 19,2,0
END

;----------------------
;
SCENE 49 ic, SCENE, "The Imprisonment Chamber"
GIVE L9999
GIVE M9999
MUSIC omega.mid
IF T100, @allover
IF T84, @omegatime
ACTOR 1, "Rose", rose, 1,30,60
ACTOR 2, "Omega", mirror, 1,20,80
1: Welcome, %1. 
2: So, you have finally found me.
2: You have no chance to survive, make your time.
H: What you say?
2: I said that I am fully regenerated in health.
2: Now, not even the GODS can save you!
2: Prepare to DIE %1!!!
2: Axl, attack!
1: Yes, Omega.
H: Axl....?
1: I, as king of Manze, shall smite you!
WAIT 3
MOVE 1,-100,-100,1
MUSIC rose.mid
FIGHT2 215
IF WIN @win
MOVE 1,30,60,1
2: Good, Axl.
2: %1! Do not dare return until you can win!
END

@win
GIVE T84
ACTOR 1, "Axl Rose", rose, 1,30,60
MUSIC omega.mid
1: Uhh... UGG......
H: So... you were the king...
1: Yes... and my intention was to follow Omega until he was regenerated.
1: Now, my purpose is over! Manze shall fall, just like Sitae! Just watch, %1!!!
2: Pathetic fool. You are useless to me now! Begone!
1: OMEGA!!!!!!!!!!!!!!........
WAIT 3
MOVE 1,-100,-100,1
@omegatime
ACTOR 2, "Omega", mirror, 1,20,80
2: Now, %1, you know who Rose was.
2: But still, you do not know me, do you?
2: Good luck on finding out.
2: So, you still wish to battle me? Very well then.
2: Die, fool.
WAIT 1
MOVE 2,-100,-100,1
FIGHT2 216
GOTO SCENE 105
END

@allover
h: Hmm.. Omega has retreated, most likely even further deep within Vendetta.
h: It is pointless to search now. I must retrieve the Omegian equipment!
END